The process of taming itself is just annoying, though. Riding with a pack of direwolves or taking flight on the feathered argentavis for the first time were major highlights of my ARK experience. From bumbling, docile dodos all the way up to the colossal, carnivorous Gigantosaurus (Latin for “I bet you wish I was merely a T-Rex”), each looks fantastic and has a distinct set of behaviors you’ll have to learn to deal with them. The sheer amount of time and effort required to get there the traditional way is probably more than most solo players have the attention span for – even after more than 60 hours of focused play I had to resort to using console commands to shortcut certain steps just to be able to access the final area in time to write this review.īeyond the bosses, I was highly impressed by the diversity of creatures crammed into each ARK - most of which can be tamed, and many can even be ridden once the appropriate saddle is unlocked and crafted. It’s this narrative flourish more than anything that really distinguishes ARK from its genre brethren. Narrative flourish distinguishes ARK from its genre brethren.Defeating all three bosses unlocks an endgame dungeon that reveals a surprising amount of backstory behind the ARKs and their purpose, which came as a pleasant surprise in a game that’s ostensibly just about riding dinosaurs around and smelting ore on first glance. It’s also extremely punishing to lose in one of these encounters because not only will you lose any armor, weapons, and ammo you had equipped - potentially several hours of gathering and crafting - but you’ll also lose the artifacts needed to summon the boss, forcing you to replay those challenging caves all over again. There’s a giant spider queen and a bona-fide fire-breathing dragon! These encounters show quite a bit of attention to detail, though they rely a bit too heavily on summoned minions to increase the difficulty.
In offline single-player, there’s actually an extensive and detailed sort of campaign to follow that will take you to a variety of monster-filled caves to acquire artifacts and summon three challenging bosses.
Things get much better if you can work your way into a strong tribe of players that can protect your stuff 24/7. As I learned the hard way more than once, making sure your shelters are hidden from potential looters is far more important than making sure they are strong, and I often returned from less than 12 hours offline to find my barricades wrecked and hours worth of resource harvesting hauled off. Players are your greatest opportunity and your greatest danger.On public PvP servers, other players are both your greatest opportunity and greatest danger. It’s one of those games that can be played solo, but at least on PvP servers, I wouldn’t recommend it. This can cause things to really start to drag when you’re just getting access to some of the most interesting tech - especially if you don’t have a large tribe of other players to help you divide the labor.
By the endgame, it’s possible to have a massive steel fortress full of blast furnaces, complete with electric lighting and gas generators, churning out components for building rocket launchers and SCUBA gear.īut the excitement is dulled as the amount of menial grinding required to reach the higher tiers of technology goes up exponentially, to the point where it could take an entire day of playtime just to stock up on ammunition for certain weapons. Thirty hours later, you may preside from a sturdy stone castle from atop which you snipe pterasaurs out of the air with a rifle. From there, there’s a really nice flow of technological progression that makes advancement feel like more than just an increase in stats.